Really enjoyed playing this level. Love the unique idea (not being able the move yourself, unless you push yourself). Levels are in great order: First some tutorial levels, followed by some pretty hard ones. Don't really have tips to be honest, good job!
Question out of curiosity: How does your game know when to show the "R to restart" pop-up?
atm it's just showing up 30 seconds after starting the level, but we're planning to show it when you enter specific areas of the level(where you are essentially stuck) and when all blocks are out of range.
Music is perfect for this game. I actually enjoy playing all of the levels, even my head start hurt from thinking at one point, only didn't manage to pass the last level, but I guess it's still in develop stage. Otherwise, nice relaxing game, which provokes you to think logical
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Really enjoyed playing this level. Love the unique idea (not being able the move yourself, unless you push yourself). Levels are in great order: First some tutorial levels, followed by some pretty hard ones. Don't really have tips to be honest, good job!
Question out of curiosity: How does your game know when to show the "R to restart" pop-up?
atm it's just showing up 30 seconds after starting the level, but we're planning to show it when you enter specific areas of the level(where you are essentially stuck) and when all blocks are out of range.
I am absolutely astounded by level of "being a complete game" this presents compared to all other projects.
Music is perfect for this game. I actually enjoy playing all of the levels, even my head start hurt from thinking at one point, only didn't manage to pass the last level, but I guess it's still in develop stage. Otherwise, nice relaxing game, which provokes you to think logical